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Each year for the past five years, students at BYU’s Center for Animation have been tasked with creating an entire video game from concept to finished product. This spring, the latest team made history by creating the first game to win first place in two different categories at the Intel University Games Showcase.
BYU’s highly esteemed Center for Animation became even more reputable when the short film “Grendel,” directed and produced by BYU animation students, recently won the Center its sixth Student Academy Award.
With their genre-bending "Beat Boxers," BYU animation students take the top prize at E3's College Game Competition.
Nokbak is the third BYU-created video game in five years to be nominated as a finalist in E3’s College Game Competition.
Taijitu, BYU's newest animation short, recently received a student Emmy nomination — the animation program's 19th since 2004.
Along with their longheld success with animated shorts, BYU animation students continue to venture more into the world of video games and found some mass appeal with their latest project.
The BYU Center for Animation has a history of earning accolades for its student-created animated short films each year. 2016 has been no different.
Transforming the iconic two-dimensional work of Charles Schulz to a three dimensional feature-length film is no easy feat, but that was the challenge for a BYU professor and six alumni who contributed to "The Peanuts Movie."
A two-and-a-half minute animation by BYU visual arts professor Ryan Woodward has gone viral, logging more than 1 million page views between Vimeo and YouTube. The piece was created in collaboration with dance instructor Kori Wakamatsu.